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Erasmus Project - STEAM - Scientists Tackling & Evolving & Analyzing and Mingling:

  • Promoting interest and excellence in science, technology, engineering, and mathematics (STEM) and the STEAM approach;

  • Addressing digital transformation through development of digital readiness, resilience and capacity;

  • Development of key competences.

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Digital content, technologies and practices. Creativity, arts and culture. Preventing early school leaving and failure in education.

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This project-based on Three Key Competence under the The European Commission's priorities such as:

  •  A European Green Deal ;

  •  A Europe fit for Digital Age;

  • A stronger Europe in the World.


The Main Objective of the Project: Students will figure out that real life situations may be solved with mathematical problems, equations (ERF: Skills: "…to approach and solve problems in everyday life…,").


OBJECTIVES&RESULTS: (T=teacher, S=student)
To make students understand the importance of Maths, technology, and science in real-life situations to make them meaningful by collaborative learning, (S, T - Promoting Excellence in STEM):
A) discovering and doing activities reducing the carbon footprint using science and tech;
B) observing and discovering new and different teaching skills (T)( Further exploring the potential of innovative and active pedagogies such as interdisciplinary teaching and collaborative methods, to enhance the development of relevant and high-- level skill) while fostering inclusive education, including for disadvantaged learners and learners with fewer opportunities(Priorities applying to all Erasmus+ sectors );
C) improving communication among teachers who are teaching same or similar subjects in different countries (T)(Promoting and rewarding excel. in teach. and skills dev. and comp. , while fostering inclusive education, including for disadvantaged learners and learners with disabilities" (New priorities for European cooperation in education and training;
D) giving students the sense that STEAM &and create resourses and publish it online (S, T);
F) improving ICT, communicating, cooperation and group working abilities (S,T)(adressing Digital transformation);
G) Improving L2, enhancing presentation skills in foreign language (S,T)(teaching foreign language);
H) enhancing students’ self confidence by their contributions (S);
I) Promoting language skills of students and teachers who are working in international groups (S, T) (Creativity,Art,Cultural);
J) discovering the cultural diversity in Europe and also the similarities in different cultures discovering new educational
systems,preparing students' and teachers' mindset that world is gettig smaller via globalisation (S, T)(Common values, civic engagement and participation& Creativity,Art,Cultural);
K) cooperatiing with regional research centers and organize with them a concrete research experience (S,T)(adressing
Digital transformation);
L) learning new ways to use use techology and STEAM strategies (Creativity,Art,Cultural) (S,T);
M) Integrating art into STEM education in order to increase students' creativity (Promoting Excellence in STEM) ( T);
N) Increasing students' 21st Century Skills such as critical thinking,real world problems ,digitalization (Promoting Excellence in STEM).

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